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In what ways have the careers changed since WAR players last saw them?

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"We will be diving into the nitty gritty details in the near future through the newsletter, and I'll be glad to talk about some of the specific changes then ¨C for now, it's a bit early as we're still making some of the design decisions that will impact how these careers actually play."Mark Jacobs said.

"Well, as to why it went so well, it's because of our incredible focus on making tech that works rather than making tech that makes pretty pictures. That was the same focus we had back in 2001 and it is why DAoC launched so well. Another reason is our tech base which, unlike some developers, we prefer to iterate on rather than toss out when we do a new game. Our engine has gone from MUDs, to DAoC, to Imperator, and now to WAR, and we keep improving it each time. In terms of what we could have done better, I think we could have better determined how many servers we would need at launch. Our game has proven itself even more stable and able to handle a higher player population per server than we thought it would, be and we probably could have had fewer servers with higher server capacity than we originally launched with." he added.

"Would you be willing to offer some points of advice to others in the industry either starting up or in the midst of the same process? "asked by INC.

Mark Jacobs answered "Absolutely! First, understand that you will be spending at least three (and most likely four+) years of your life making this game and that you are going to be competing with some awfully big companies and developers. Second, make sure you have a lot of money. Third, make sure you have an experienced team right from the beginning. Fourth, make sure you have more money than you planned because you will always need more than you originally thought. Fifth, make sure that no matter what, you can afford to be in it for the long-term and that you'll be able to spend the time and money to make a great game, because if you aren't, you will probably fail."

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