In what ways have the careers changed since WAR players last saw them?
Author:warhammer gold From:http://www.buyfastgold.com
We will be diving into the nitty gritty details in the near future through the newsletter, and I'll be glad to talk about some of the specific changes then ¨C for now, it's a bit early as we're still making some of the design decisions that will impact how these careers actually play.
Well, as to why it went so well, it's because of our incredible focus on making tech that works rather than making tech that makes pretty pictures. That was the same focus we had back in 2001 and it is why DAoC launched so well. Another reason is our tech base which, unlike some developers, we prefer to iterate on rather than toss out when we do a new game. Our engine has gone from MUDs, to DAoC, to Imperator, and now to WAR, and we keep improving it each time. In terms of what we could have done better, I think we could have better determined how many servers we would need at launch. Our game has proven itself even more stable and able to handle a higher player population per server than we thought it would, be and we probably could have had fewer servers with higher server capacity than we originally launched with.
The mail system for one has been, on most servers, underperforming. We hope to correct that soon. We also probably underestimated how popular our scenarios have become with a larger audience than they were in DAoC.
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