WAR remains a game very much at the mercy of its population size.
Author: From:http://www.buyfastgold.com
When it hits the sweet spot, with sufficient numbers of players in Public Quests, stalking the Realm vs Realm battlefields or leaping into Scenarios, it's unique, refreshing and remarkably grind-free. The Scenarios are a great way to scoop up armfuls of XP while having fun and RvR adds a deliciously tense, watch-your-back vibe to proceedings. A good, cohesive group hacking away at a Public Quest is one of the best and most easily accessible illustrations of the way co-operative multiplayer gaming between strangers can work.
The sticking point, though, is that elusive sweet spot. Frankly, it just doesn't happen as often as it should. The Tier 2 PQs on the Oceanic Darklands server have been sad affairs over the past few weeks, either abandoned completely or featuring a few lonely players grinding through the (at times interminable) first stage of a PQ, only to be quickly thwacked when the second stage kicks in. Players tend to focus on PQs that are close to towns and warcamps, which makes sense when the respawn points for some of the more distant PQs are right back across the map, requiring a trudge back to the action, often past other PQs. In gameplay terms, this means that if you want to see a PQ through to the end, you'll generally be playing the same one over and over again. You can, of course, get proactive, organise a party and head off into the wilds, but this does go somewhat against the idea of PQs being something you can simply fall into on your travels.
return list: Warhammer Online EU
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