Warhammer players earn points for two different ranks.
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One is their overall rank and the other is their Renown Rank. Earning renown is a matter of participating in PvP, whether it's scenarios or open-world RvR. As players earn renown points and ranks, they get access to renown abilities, which can be used to help their characters become more powerful. Of course, the issue of low-level player populations cannot be ignored. How will the balance be impacted when there aren't any players left in the early tiers of the game?
Open-world RvR plays out in predetermined areas of each map and there are no multiple instances of the same thing. Battlefield objectives are scattered throughout these contested areas. Each tier has two maps in it, each with its own set of objectives. When one realm captures and holds all those objectives, bonuses are given to the players of that realm and the game acknowledges their dominance. Eventually, Mythic's idea leads to one realm being able to capture and hold all the objectives of each tier until the end, which results in the siege of the other realm's capital city.
return list: Warhammer Online EU
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