Warhammer potential heroes must create a character and ally themselves with a side.
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Will you choose a Greenskin, Chaos, or Dark Elf race and serve the forces of Destruction? Or do the Dwarfs, Humans and High Elves of Order suit your taste? Ten unique careers are available for each Army, totaling 20. Sure, some careers are similar, but you won't find a Shaman or Warrior Priest on both sides. Each career can be customized in a number of ways, such as using the skill tree or activating skill-enhancing buffs called Tactics.
Even more customization can be achieved by allocating Renown points to boost specific stats. Renown is accrued by engaging in RvR (Mythic's version of Player vs. Player), which is the main focus of the game. RvR comes in two distinct forms, scenarios and, my favourite, real-world combat.
Scenarios are independent RvR battles in a controlled atmosphere where each team fights to accomplish specific tasks, like capturing the enemy's flag or maintaining possession of a sacred item.
Eliminating enemy players gains renown points, but most are earned by winning the scenario. Fortunately, "WAR" has a wide variety of these encounters, so they rarely become repetitive. Open-world RvR pits both sides against each other to capture battlefield objectives in each zone and eventually take the Keep (castle). Very few rules apply to this type of combat, which makes it different every time.
return list: Warhammer Online EU
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