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Home-> News-> EverquestII-> GDC 08: SOE CEO John Smedley on Vivox and More 03

GDC 08: SOE CEO John Smedley on Vivox and More 03

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In the meantime, he also has the designers in all of the company's MMORPGs (except EvereQuest: Online Adventures due to limitations of the PS2) at work on custom integration into each of their titles. This is a separate layer. Fans can use the launcher VOIP or the in-game stuff, but the in-game version will have custom channel and font features that make sense to the individual games. Smedley wouldn't give us many insights on what to expect though, saying only that it was in the hands of the individual development teams. Vivox will roll out in these games on a case by case basis, and in some cases - such as EverQuest II - long before the Launcher itself.

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