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Permit a hit

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Toward the end of the first class of the day, everyone starts to grow restless. Papers rustle as notebooks are slammed shut, and the sharp ripping of zippers starts to sound around the room.

Everyone is bustling except for one student, who sits rigid in his seat.

He knows. Someone could be waiting for him right outside, ready to strike and kill when he least expects it.

This is the premise of the game played by members of Collins Living-Learning Center¡¯s Assassin¡¯s Guild.

¡°It definitely adds paranoia to your day,¡± said junior J. Alex Boyd, co-guild master and organizer.

Junior Eric Dagley, who is a co-guild master with Boyd, said he got the idea from a video game and started the guild about a year ago. What he said he likes most about the guild is the convenience of playing.

¡°It¡¯s a fun game you can play without having to take time away from your classes,¡± Dagley said. ¡°It¡¯s really easy and laid back.¡±

The game is held every other week and lasts about seven days, or until all but one person has been ¡°assassinated.¡± At the start of the game, each player is assigned a target. After they have hunted down their assigned player, they take that person¡¯s target and continue through the cycle until no one is left.

Three weapons are allowed in game play: Nerf guns, light sabers and spoons.

Nerf guns and light sabers may be logical weapons, but some may questions the spoon as a viable choice.

¡°Everyone has a spoon,¡± Boyd said, backing up the weapon. ¡°And it¡¯s tiny and concealable.¡±

Dagley adds that spoons can be easily carried from class to class.

While the game might sound particularly malevolent, those who play insist that it¡¯s a great way to get to know people.

¡°It¡¯s quite the violent community builder,¡± said freshman Lillian Feldman-Hill in an e-mail interview. She has been playing with the guild since the beginning of the school year.

Other guilds have sprung up all over the country at other college campuses as well, each with varying rules and weapons. Boyd got the idea to start a guild at IU after visiting a friend at the University of Illinois.

¡°I love the idea,¡± Boyd said. ¡°I wanted people to get into it, because people at Collins (get into it), and they did.¡±

Although the name of the group specifies that Collins is the host, Boyd emphasizes that it is open to all who are interested. Joining the Collins Assassin¡¯s Guild Facebook group is the first step to getting involved.

¡°It¡¯s a lot of fun, but no one will pressure you to play,¡± Feldman-Hill said in an e-mail. ¡°Get involved, go to the meetings and the battles, see if it¡¯s right for you, then decide if you want to play on a weekly basis.¡±

Dagley also encourages other residence halls to start up their own Guilds as well.

If not for the thrill of the game, the group is meant to bring a little entertainment and variety to people¡¯s lives. At each meeting after a game has ended, honors are given to whoever had the most ¡°ridiculous¡± assassination.

Players are also encouraged to come up with more creative tactics to strike their targets. For example, treating that person to dinner without them expecting it, and then assassinating them at the very end of the meal is a strategy that would be applauded.

One of Boyd¡¯s favorite memories with the guild was when it decided to wage ¡°battle¡± against Foster Quad¡¯s Global Village Living-Learning Center. Foster used to have its own guild, but it has since merged with the Collins guild. Members of Collins went all out, with someone even able to breathe fire, hoping to incite fear in the opposing team, Boyd said.

¡°Wars are the greatest thing ever,¡± Boyd said.

There are about 50 members in the guild, but only about 30 participate in the weekly games, Boyd said. Although the guild never advertises its activities, it is always receptive to new members, and Boyd said he ¡°highly suggests it to anyone.¡±

¡°It¡¯s always great to know that people are busy with homework, girlfriends, whatever, and you¡¯re worried someone is out to kill you,¡± he said.

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