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Home-> News-> Star Wars Galaxies-> Star Wars Galaxies: Game Update 1

Star Wars Galaxies: Game Update 1

Author:     From:www.buyfastgold.com

  • False Hope should now animate and throw its grenade properly.
  • Fence Items listing no longer lists items that are equipped.
  • NPCs can no longer spawn and intercept smugglers over water.
  • Hide Ally should allow a target to move after stopping all movement while stealthed.
  • The abilities "Call a Favor 1: Smuggler" and "Call a Favor 2: Medic" that summon a smuggler or medic have been fixed so that the NPC the abilities summon can be killed in combat.
  • Fence Item now will reshow the interface if no junk was selected and the "Fence" button was pressed.
  • Hide Ally should play a smoke effect on the target.
  • Smuggling: Emory waypoint on Rori is now at the correct location.
  • Smuggling system NPC's should no longer spawn with a level over 90.
  • Hide Ally has had its range decoupled from weapon range to a max range of 46 meters.
  • Added Illegal Pistol Modules to tier three through five smuggling missions.
  • Added three buffs that grant bonuses to pistol damage, but use up an Illegal Pistol Module.
  • Added a quest to the smuggler junk dealer.
  • The ability to fence items is now available while sitting down.
  • Camouflage Ally should no longer be usable on non-friends.
  • Call a Favor 1 and 2 now have a five minute cooldown instead of a fifteen minute cooldown.
  • Hammer Fanning percentage increased to 20% per second; there is an 8% chance per shot to cause Hammer Fanning to proc.

Spy:

  • Fixed a bug that allowed traps to be dropped in houses and then moved around with decoration options.
  • Preparation and Decoy no longer show in other players' combat messages.
  • Spies can now abandon quests while stealthed.
  • Mon Calamari, Wookiees, and Ithorians can now wear the stealth gloves granted for their profession.
  • Changed Covert Mastery expertise from "Reduces the action cost of Smoke bombs, Without a Trace, and Burst of Shadows by 10% per point" to "Single target direct attacks that fail to hit their target (Miss, Dodge, Parry) cost 0 action".
  • Reduced cwww.buyffastgold.comost of Covert Mastery expertise from four points to one.
  • Spies can now craft the small glass, spiced tea, and meat jerky while stealthed.
  • Added a "Fight or Flight" skill, granted at level 18. This ability gives the spy a 15 second buff which dramatically increases action regen.
  • Players can now trade with stealthed individuals.
  • Spies, while stealthed, can now use the Loot All button properly.
  • Corrected an issue that sometimes caused stealth to break immediately.
  • The Without a Trace expertise has been moved up one tier, making it require 12 points in Covert Operative (instead of 16).
  • Added a new ranged spy expertise called Concealed Weapon. This expertise grants a line of ranged attacks called "Blaster Burst".
  • The Puncturing Strikes expertise also now increases damage done by Blaster Burst and Snipe.
  • Decoys will now wear a backpack if the spy is wearing one.
  • Decoys now have the same armor rating as the spy who calls them. This will make the decoy last longer, allowing a spy to perform whatever they want during that time (like cloak and ambush the poor sucker attacking the decoy).
  • Changed Preparation to "Increase all weapon damage by 30% and all single target direct attack critical and strikethrough hits will cost 0 action for 6 seconds" from "Increase all weapon damage by 30% for 6 seconds".
  • Expertise points for spies only have been reset. Please make sure to reallocate your expertise points.
  • Animations have been added when using Spy's Fang with a melee weapon.
  • Removed combat spam when a spy uses Without a Trace, Smoke Bomb, Fight or Flight, and Sneak.

Jedi:

  • The Jedi animations for the following skills have been changed: Shiim Strike, Cho sun Strike, Shiak Strike, Su Strike, Mou kei Strike, Cho mok Strike, Sai cha Strike, Jung Ma, Sun djem Jung Ma, Shiak Jung Ma, Jung Su Ma, Mou kei Jung Ma, Cho mak Jung Ma, Sai tok Jung Ma.
  • Skill animations for one handed lightsabers/swords and two handed lightsabers/swords should now be working properly.

 

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