We weigh in on the late-arriving MMOs of 2007.
Author: From:www.buyfastgold.com
Tabula Rasa was supposed to be a counter argument to the MMO genre's current state of stagnation. Instead, it ended up being an all-too-subtle iteration on it. Ultimately, it's a modern, quest-based MMO with an admittedly polished veneer put in place to fool you into thinking it's something other than what it is. Make no mistake: there might be a firing reticle, but ultimately chance determines whether or not you're hitting the aliens with your weapons. It may not be as innovative as it sets out to be, but that doesn't keep it from being one of the most refreshing MMOs to come out in recent years.
For one thing Tabula Rasa is quite polished. Though it's not without bugs, (what young game isn't?) most everything in the world works like you think it should, and it all looks very convincing. The game's environments are more thoughtfully wrought than what you see in most any other MMO. Yes, there are fields filled with monsters that wander along scripted paths, seemingly waiting for you to drop in and slaughter them, only to thoughtfully repopulate themselves minutes later for the next assailant to come through. But there's more going on than this.
For every one of these genre throwbacks, there are dynamic areas that actually feel like war zones. In these it becomes difficult to distinguish between NPC allies and actual player characters because you're too busy focusing on the larger picture: the frantic battle unfolding before your eyes. This is what Tabula Rasa does best-- it puts you in environments that feel less abstract than your average persistent world.
Once all the essential features are implemented into Tabula Rasa (PvP is still in an awkward proto-stage) it'll be a game well worth investing time in. For now, the first free month seems about right.
For one thing Tabula Rasa is quite polished. Though it's not without bugs, (what young game isn't?) most everything in the world works like you think it should, and it all looks very convincing. The game's environments are more thoughtfully wrought than what you see in most any other MMO. Yes, there are fields filled with monsters that wander along scripted paths, seemingly waiting for you to drop in and slaughter them, only to thoughtfully repopulate themselves minutes later for the next assailant to come through. But there's more going on than this.
For every one of these genre throwbacks, there are dynamic areas that actually feel like war zones. In these it becomes difficult to distinguish between NPC allies and actual player characters because you're too busy focusing on the larger picture: the frantic battle unfolding before your eyes. This is what Tabula Rasa does best-- it puts you in environments that feel less abstract than your average persistent world.
Once all the essential features are implemented into Tabula Rasa (PvP is still in an awkward proto-stage) it'll be a game well worth investing time in. For now, the first free month seems about right.
return list: Tabula Rasa
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