Warhammer Online: Moving Forward, Part One
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Live Producer on Warhammer Online, to talk about a plethora of different issues that players are presently having; as well as their plans for new content in the future. Due to the length and the general flow of the interview -- I've decided to tease you by publishing the second part on Friday. Sorry!
In part one we talk about issues with hardware specifications, concerns about public quests, instances, the Black Guard and Knight of the Blazing Sun careers and much more. Let us know what you think about the interview in our forums and stay tuned for the second installment on Friday. WAAAGH!
With players beginning to experience what tier 4 has to offer, the realm war is really picking up steam. Keep battles are raging on, zones are switching hands and a few runs have even been made on the fortresses. Players are really starting to get into the campaign game, but they¡¯ve barely scratched the surface. In many ways the realm war is just beginning.Many players have a hard time running Warhammer Online, particularly in RvR events, on more powerful systems. What are some of the ways you are tweaking the game to be more efficient and compatible?
We're constantly evaluating performance and memory usage in WAR based on our internal engineering analyses and feedback from our community. Two specific examples of things in the pipeline include improvements to frame-rate and memory footprint in our effects and character systems. We hope these improvements will make the game more enjoyable, particularly in RvR situations.
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