LOTRO:Sculpting the Land
Author: From:www.buyfastgold.com
Developing Evendim (like all of our other areas) was a multi-stage process. In order to get what we wanted out of the landscape, we made multiple passes on each area.
Our first pass was our rough terrain and texture pass. During this stage, we laid out the high-level look and feel of the landscape. We got a rough sense of what was passable and what was not, called out primary bodies of water, and laid down the first coat of landscape textures.
The second pass was when we truly began to bring character to the landscape. Using our planning maps, Evendim was broken down into numerous smaller divisions and tasked out to the members of the World team to develop. This stage involved a more in-depth look at the terrain (further refining passability), terrain textures (painting the grass, dirt and cliff textures where they belong), introducing scenery assets to the landscape (such as trees, rocks and plant frills), and placing the numerous and varied points of interest on the landscape (ruins, towns, wild ravines, etc).
The third pass through Evendim involved the integration of all the (many) associated content systems that make the world come alive. These included placing mixed and camp spawns, resource nodes, critters, travel routes, town and craft services, and rally points. At the end of this stage, Evendim was largely playable.
While the world team was working hard to bring Evendim¡¯s landscape to life, the content team was also working to fill it with fun and varied content.
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