Lotro Developer Diary: Crafting the Mountains of Ered Luin - Dan Haard 4
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Next we crafted frozen, barren grass. These grasses needed to feel hardy enough to grow in the harsh winter climate that dominates the area, but still be mostly subdued by the elements. Along with the grass came frail bushes, heavy-laden with snow and providing but a little shelter to the creatures that dwell in the highlands. Both the grasses (which we call frills) and the bushes are placed procedurally. This meant that their color palette needed to work seamlessly with any terrain texture in the area, a challenge in and of itself.
Finally, but perhaps most importantly for this area, we added trees. We created lightly frosted trees, white but still unhindered by any real volume of snow. Then we created snow-covered trees, with branches drooping under the weight of a heavy snowfall. These trees are the final touch, in my opinion, and one of great importance; though the place may seem wild and inhospitable, the tall conifers endure even the bitterest of cold, a reminder that even here, the ready and the strong may carve out a life of their own.
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