Lotro:Book 10: The City of the Kings 3
Author: From:www.buyfastgold.com
Boiling Oil
Monsters and players controlling Tol Ascarnen, Lugazag or Tirith Rhaw can now complete quests to build and fuel cauldrons of boiling oil on the parapets overlooking the main entrance to the towers or keep. Controlling one of these cauldrons will provide a major benefit to the defending side and will last until the keep falls to the control of the attackers. Once a location falls, the cauldron must be built anew. Cauldrons will spill their fiery death once every thirty seconds and the fires will burn at the entrance for nearly as long.
Murder Holes
Like the addition of boiling oil, murder holes are another new addition that can be added to Tol Ascarnen. As with boiling oil, a series of quests must be completed to access the murder holes. Once they are unlocked they¡¯ll stay at the first tunnel until the keep is taken by an opposing force. Every five seconds, murder holes will fire upon enemies attempting to take Tol Ascarnen; they are a powerful defensive boon to whomever controls the keep.
Tol Ascarnen
Players and monster can also acquire a horn within the bounds of Tol Ascarnen. To obtain the Horn of Tol Ascarnen, players or monster players must complete a third set of quests at the location. Completion provides a horn manned by a single defender. This defender will blow the horn in response to seeing attackers within the bounds of the keep, initiating a powerful patrol, which sweeps through the keep in an effort to drive out attackers.
The outlying camps to the west and south of Tol Ascarnen also get a small boon in the form of new support units and quests available to assist in retaking the keep. Monster players can gain the support of a small force that will attack alongside their number in an attempt to retake the keep; player characters can enlist the aid of a First Marshal to assault the keep.
Isendeep Mine
Players and monster players can add reinforcements to the mines by escorting their respective miners into the mines. To alleviate the issues concerning quest target miners not being present within the mines, two small camps of miners ¨C one goblin and one dwarf ¨C have been added to the eastern and western edges of the mine.
Lastly, the forces of good and evil alike can turn the powerful drakes patrolling the mine into a force to assail their enemy. By completing quests, players or monster players can draw the drakes in the mine into direct conflict with the opposition¡¯s leaders.
Grimwood Lumber Camp
Players and monster players alike can now increase the number of defenders in the area of the Grimwood Lumber Camp by escorting spiders or Little Folk to it. These new additions will go about their business collecting wood from the nearby trees, and will assist the defenders against an enemy attack when called upon.
Finally, other enemies in the immediate area of the Lumber Camp can be called to battle the current controllers by completing a small set of quests. These assistants will aid those that call them to the fight, but could as easily turn against them.
Troll vs. Ranger!
Now, the bit for which you¡¯ve all been patiently reading: Trolls and Rangers! Along with all of the above-mentioned changes, we¡¯re also adding the ability for monster players and player characters to call powerful allies to the field of conflict.
Taking on the control of a Troll or Ranger requires that a player expend a number of destiny points and leave their character or monster character behind. While in the guise of a Troll or Ranger, players will become potent adversaries on the battlefield, with skills far exceeding those of their normal counterparts. Players can only undertake these quests once every few days but their benefits are without question in regards to the battle. Each session lasts for an hour. There are several deeds that players can complete to recover and perhaps even regain the destiny points expended in accepting the role of Troll or Ranger.
To ensure that this mechanism remains fair and equal, the greatest beneficiary from the Troll and Ranger characters will be the side which is currently losing. Each side can have a maximum of seven and a minimum of two elite troops at any one time.
For the Creeps!
After all that information, I¡¯m certain that you¡¯re just begging for more, right? Okay then! This is the roadmap to the future; certainly not the distant future, but the nearer future, extending to our next major updates and touching on some of the possibilities available thereafter. Bear in mind that some of these are subject to change as time and resources allow, but these are some changes we are hoping to implement.
Corruptions
We are planning on adding another tier of corruptions for monster players. These corruptions will further enable players to mitigate damage, increase resistances and add new levels of enhancement to their monster characters.
New Consumables
We¡¯re also planning on creating a larger array of consumables, some with less severe restrictions and detriments to use. These consumables will cover the full array of morale enhancement, power enhancement, and removal/immunities.
Traits
Monster player legendary traits! Cheer! Shout for joy! The mechanism is still under development, but we¡¯re planning on adding monster player legendary traits. We¡¯re also considering expanding the number of racial traits available to monster players. More details on when these will be added as we get closer to releasing them.
And some for the Freeps!
Rewards
More rewards are inbound for players! These rewards will include new set items (for weapons and jewellery), new consumables, new craft rewards, alternative methods to obtain raid armor, and much more.
Update #3 ¨C The Meaning of Keeps
One of the questions we¡¯ve been seeing more often is: What purpose is there to holding the keeps? In our third major update, we hope to answer that question by creating an area of the world that is only accessible to players who control the majority of keeps. New trophies will drop inside of this area, enabling players and monster players to purchase new items and corruptions.
Players and monsters will compete for this location, within which they can find materials that will allow them to obtain the new rewards. Our hope is to make this the first of several improvements available as incentives for controlling the different areas of the Ettenmoors.
But Wait, There¡¯s More¡
It¡¯s a little soon to go into true particulars, but we¡¯re already thinking ahead, and the front-runner is the addition of at least one new monster play class: the Orc Shaman. The Shaman is slated to fill the role of primary healer for the monster players, providing an analog to the player Minstrel.
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